It seems that Hypixel has started to cancel (in some cases punish) for hits exceeding
3.7 (lower or higher for some people but is in the range/median).
This could be a temporary issue; but then again, it isn't that difficult for the Hypixel Team to add something that prevents hits exceeding a certain amount of reach.
Example Code:
@EventHandler
public void onEntityDamageByEntity(EntityDamageByEntityEvent event) {
if (event.getDamager() instanceof Player) {
Player player = (Player) event.getDamager();
if (player.getLocation().distance(event.getEntity().getLocation()) > 3.7) {
event.setCancelled(true);
}
}
} |
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This is just to give a general idea of how easy and simple it is to implement something that blocks hit exceeding 3.7 or less; though it is a bit more complicated because they have to mitigate different stuff to prevent falses.
I'm not sure how long this will exist, but this is most likely a testing period for the Hypixel Development Team. The only way I see this getting bypassed is if your ping exceeds
150ms or more (not sure if this is the case, I don't know how they mitigate falses, but with enough testing, we will eventually have an answer from someone, I would do it but I play Skyblock and I'm too lazy).