Aside from just bugs if any, it would help with loading times no?
I believe most of the "loading time" is authentication/network stuff, regardless it is very fast anyways (imo). But yes you're right having less content would probably help but probably not to a significant amount.
Input delay, especially if you’re using a 360hz
At those levels its still adequate, especially for minecraft. But I agree high fps is better than lower fps and for people with worse computers it matters even more, which is one reason why i'll soon be posting a thread about some optimizations needed with certain (visual) modules, like a v2 of my "optimizations needed" thread that I posted a while ago.
Even if crashes are all fixed and what not, if the blatant stuff isn’t going to get supported anymore wouldn’t be in an interest from some players to make a version that doesn’t have that stuff?
I would assume it would help with loading time and just overall make it easier to navigate around and cleaner.
If you reset you'll see that a lot of blatant modules are hidden already. As I said before I don't think loading times would matter that much and removing blatant modules would be stupid since they're still useful and its one of those unique things with v4, it has a lot of features for an injectable client and even if the blatant modules aren't updated it doesn't mean they're unusable.
Im not entirely against making a separate lighter version of v4 but I feel like its just unnecessary and would cause further confusion. Most of the performance "heavy" v4 modules aren't even blatant ones, they're mostly visual ones and with blatant mode already being a thing I doubt blatant modules cause a big issue if it even causes an issue at all.
Not in the slightest. It should only take 5-15 seconds to inject
Yeah im not far from that, it doesn't take long at all. I even think it might've been improved compared to a while ago but that might just be placebo.
Before, I mentioned that we could just leave them in, but now I realize that this is causing an issue. It seems that we have a community of blatant users who were hoping for blatant modules or were under the impression that these features were more than just a legacy feature that was added half a decade ago. So it looks like we'll need to remove those now.
I think removing blatant modules would be a huge mistake even if they're not updated anymore, many of the blatant modules are still useful in one way or another and for the people that purely want a ghost client they can choose lite. I can however see removing certain blatant modules that are pretty much completely unused or irrelevant now, mainly NoRotate, Phase & PotionSaver (out of those 3 PotionSaver is the most useful one, I can see some usage scenarios but I don't think anyone would miss it).
Having blatant modules really takes V4 a further step from being a ghost client, it might not be wanted but atm I see V4 as more of a utility client than just a ghost client. To clarify I don't see it as a blatant client, more just like a client where you have a lot of options and customizability. Including blatant modules in a client isn't a terrible idea even if they aren't updated for bypasses/whatever. It has multiple very useful features (blatant or not) that no other injectable client offers, which imo is one of the reasons that make v4 into such a good client.
Edit: Also why did the ping spoof options get removed in beanernet/fakelag? Sure they're detectable and "blatant" but that doesn't make them any less useful. They were actually one of the most useful features in the client yet they got removed for what reason?. Isn't it better to just mark very detectable features as blatant rather than just removing them entirely?. Im genuinly worried that features I use will get removed just because they're detectable in some way or because they're considered blatant.