ZhouZhouQwQ
New Member
- Messages
- 6
- Social Credit
- 0
Hitboxes will get you banned regardless of your settings, so you shouldn't using it. And for the fastplace, you should set it to 1 or using the rightclicker is a better option.View attachment 7497This is my Scaffold
Fastplace use 1 I think is very slowHitboxes will get you banned regardless of your settings, so you shouldn't using it. And for the fastplace, you should set it to 1 or using the rightclicker is a better option.
CPS 10-14 I think it's already very usefulYou should definitely get rid of hitboxes if you don't want to be banned. I got 2 of my 4 accounts banned recently for using hitboxes in Bedwars games that turned HvH. They used to bypass, but I don't think they do at all anymore. Everything else is fine, but why such low CPS on the auto clicker? You should bump that to 16 - 20.
Yes, it can definitely be higher. Auto clicker by itself is completely undetectable on Hypixel no matter what you set it to. I use 16 - 20, and I know people who use 20 - 20 with no issues.CPS 10-14 I think it's already very useful
Can it be higher?
You will have worse hit registration.Yes, it can definitely be higher. Auto clicker by itself is completely undetectable on Hypixel no matter what you set it to. I use 16 - 20, and I know people who use 20 - 20 with no issues.
Any proof of that?You will have worse hit registration.
That's why blatant people use 7 - 10 aps in killaura and not 16 - 20.Any proof of that?
That's not proof.That's why blatant people use 7 - 10 aps in killaura and not 16 - 20.
Try it yourself. You will notice it especially in long fights.Any proof of that?
Exactly.That's not proof.
I don't know what this is supposed to mean. I'm sure a lot of blatant people do a lot of things. I'm sure there are blatant people who only use 3.5 reach instead of 4.0 when they could get away with 4.0. That doesn't mean 3.5 is a higher reach. The way CPS is coded into MC to affect combat is: The higher the CPS, the more attack packets are sent to the server.That's why blatant people use 7 - 10 aps in killaura and not 16 - 20.
I have tried it myself. My observations have been that higher CPS = better hit registration, just like how 1.8.9 combat is programmed to function. That's why I requested evidence for claims that lower CPS gets better hit registration.Try it yourself. You will notice it especially in long fights.
10 cps is better than 14 due to the 500ms hurttime. You'll get a hit sooner after hurttime has ended if your cps is optimized. Not really sure how lag affects this though.I don't know what this is supposed to mean. I'm sure a lot of blatant people do a lot of things. I'm sure there are blatant people who only use 3.5 reach instead of 4.0 when they could get away with 4.0. That doesn't mean 3.5 is a higher reach. The way CPS is coded into MC to affect combat is: The higher the CPS, the more attack packets are sent to the server.
If two players are equal in every other skill, but one clicks 15 and the other 10, the one clicking 15 is sending more attack packets, resulting in higher chances of double hits, good hit registration, first hit, etc. as compared to the person clicking 10. If you know of some exceptions for specific CPS ranges, servers, pings, etc. that are supported by hard evidence, I'd love to see them. If not, I'm not sure why you're asserting lower CPS gets better hit registration than higher CPS. It's not impossible, I just don't see a good reason to believe that, and vaguely talking about what some blatant people might do isn't convincing.
That's not really true. With nohitdelay high cps is indeed better than low cps but only to a certain degree, since every attack packet multiplies velocity by 0,6 you'll take a lot less knockback and thanks to nohitdelay you're more likely to get first hit but on a server like Hypixel where they limit hitreg above a certain threshold high cps might actually be a disadvantage especially if your ping is high and in long fights where you are hitting someone over and over again without stopping.I have tried it myself. My observations have been that higher CPS = better hit registration, just like how 1.8.9 combat is programmed to function. That's why I requested evidence for claims that lower CPS gets better hit registration.
can vouch - i do sweat bedwars and whenever i bfly around 20 hitreg is ass, but when jittering it is fine. the cps 'cap' for hypixel is around 15-17 cps in my experience which is why i use 12-16 cps on ac10 cps is better than 14 due to the 500ms hurttime. You'll get a hit sooner after hurttime has ended if your cps is optimized. Not really sure how lag affects this though.
That's not really true. With nohitdelay high cps is indeed better than low cps but only to a certain degree, since every attack packet multiplies velocity by 0,6 you'll take a lot less knockback and thanks to nohitdelay you're more likely to get first hit but on a server like Hypixel where they limit hitreg above a certain threshold high cps might actually be a disadvantage especially if your ping is high and in long fights where you are hitting someone over and over again without stopping.
Disable hitboxes - they ban. Use fastplace delay 1 (it's 50-60 cps equivalent, more than enough) and you might want to use 50-80 on the scaffold delay to avoid blocks disappearing.This is my Scaffold
Its 15 or 16 cps I believecan vouch - i do sweat bedwars and whenever i bfly around 20 hitreg is ass, but when jittering it is fine. the cps 'cap' for hypixel is around 15-17 cps in my experience which is why i use 12-16 cps on ac
This was confusing to read but I'll do my best to piece it together. If I'm understanding you correctly, hurt time = a delay that exists between the instances of a player taking damage. (A 500ms delay, to be exact). My question is, how are you extrapolating "10 cps > 14 cps" from that information? The existence of a hurt time delay does not indicate that 10 cps > 14 cps, especially given the context of programming within the game that seems to indicate higher CPS = better hit registration. If I take your hypothesis at face value, it's a massive logical leap that's almost counter-intuitive to draw.10 cps is better than 14 due to the 500ms hurttime. You'll get a hit sooner after hurttime has ended if your cps is optimized. Not really sure how lag affects this though.
That's not really true. With nohitdelay high cps is indeed better than low cps but only to a certain degree, since every attack packet multiplies velocity by 0,6 you'll take a lot less knockback and thanks to nohitdelay you're more likely to get first hit but on a server like Hypixel where they limit hitreg above a certain threshold high cps might actually be a disadvantage especially if your ping is high and in long fights where you are hitting someone over and over again without stopping.