Add A Way To Code Your Own Modules Into The Game

VapeV4

iHack

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Just saying that this would be nice, Novoline and Liquidbounce are becoming far superior because of their custom modules and customizability.
 
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Seru

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Probably not going to happen, VapeV4 is an injectable client, it saves your config through a cloud if I remember correctly, and having custom modules would require localized config files, wouldn't fit well with a "Hybrid Ghost Client".
 
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Merryzz

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Probably not going to happen, VapeV4 is an injectable client, it saves your config through a cloud if I remember correctly, and having custom modules would require localized config files, wouldn't fit well with a "Hybrid Ghost Client".
vape already stores files into %appdata .vapeclient folder if you decide to enable cache data for faster injection time
 
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pogama

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Just saying that this would be nice, Novoline and Liquidbounce are becoming far superior because of their custom modules and customizability.
Unfortunately already got rejected.
 

Manthe

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Probably not going to happen, VapeV4 is an injectable client, it saves your config through a cloud if I remember correctly, and having custom modules would require localized config files, wouldn't fit well with a "Hybrid Ghost Client".
There’s no reason that would require local files. Also V4 has no screenshare protection, so that’s irrelevant either way. Furthermore “Ghost client” has very little to do with files/screenshares anymore unless it’s specifically made for that.
 
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pogama

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There’s no reason that would require local files. Also V4 has no screenshare protection, so that’s irrelevant either way. Furthermore “Ghost client” has very little to do with files/screenshares anymore unless it’s specifically made for that.
Scripting systems (what this thread is referring to) are, at least for now only in blatant clients, that's what he probably meant by "it doesn't fit a ghost client".
 
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pogama

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having custom modules would require localized config files, wouldn't fit well with a "Hybrid Ghost Client".
They can both be stored as local files and stored via cloud, just like profiles.
 
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Seru

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There’s no reason that would require local files. Also V4 has no screenshare protection, so that’s irrelevant either way. Furthermore “Ghost client” has very little to do with files/screenshares anymore unless it’s specifically made for that.
Sorry, I meant local files for the scripts since they'd be easier to store, as most blatant clients that offer custom modules use local files since it'd be the easiest I'd assume.
 
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Seru

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They can both be stored as local files and stored via cloud, just like profiles.
It'd be quite a weird infrastructure, at least in my opinion, I am not sure how you would upload scripts and modules etc to the cloud.
 
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pogama

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It'd be quite a weird infrastructure, at least in my opinion, I am not sure how you would upload scripts and modules etc to the cloud.
Probably a similar process to uploading profiles as you're uploading and loading files in both scenarios.
 

Manthe

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Scripting systems (what this thread is referring to) are, at least for now only in blatant clients, that's what he probably meant by "it doesn't fit a ghost client".
I think the implication was that we couldn’t have local files because it’s a ghost client, but that doesn’t make much difference.
 
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IncognitoDoge

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You’re joking about liquid bounce I hope..?

Also scripting can be done but it’ll probably prevent blatant modules so anime pfps can stop thinking that vape is a blatant client
 
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pogama

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You’re joking about liquid bounce I hope..?

Also scripting can be done but it’ll probably prevent blatant modules so anime pfps can stop thinking that vape is a blatant client
Liquidbounce has a very good scripting system to the point you can make a decent ghost client.
 
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