[QOL] KeepSprint (V4) & RMB AC (Lite)

Lucifer

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Vape V4:
  • Suggestion: Add an option to the KeepSprint module that disables jumping while the module is toggled.
  • Why: KeepSprint is a very useful module to toggle on when playing SkyWars to try to get the last hit on someone to kill them and bypasses for the most part. However, you run the risk of getting banned when using this module if you jump while in a fight. In an effort to completely eliminate this risk, Vape the developers should consider implementing a 'Disable Jumping' option when the module is enabled. This would mostly be effective for semi-blatant cheaters, rather than people who use Vape to rage hack.
  • Implementation: While I am not sure if it is possible to completely disable jumping, the developers could consider temporarily re-mapping the jump key within the Minecraft settings to a key that is very infrequently used to avoid conflicts with macros as an implementation method.
Lite:
  • Suggestion: Add an option to the right-mouse button autoclicker module that disables it from functioning while crouching.
  • Why: If you have played SkyWars for example while using the right-mouse button autoclicker you have probably noticed that it can be quite sensitive when using it to place blocks while bridging, especially at moderate-to-high CPS ranges. From the perspective of a spectator, a player using this module while building a bridge with blocks may seem very sketchy. For example, when you try to place just one block, it places two, and fast. Most players sneak while building these types of bridges, so many people who have run into this issue would come to appreciate this minor but useful addition. In an effort to remedy this issue, the developers should consider implementing a 'Disable while crouching' option when the module is enabled.
  • Implementation: If a player is in a crouch position, temporarily disable the clicker if the option is enabled.
 
Last edited:

Killbot

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Implementation: While I am not sure if it is possible to completely disable jumping, the developers could consider temporarily re-mapping the jump key within the Minecraft settings to a key that is very infrequently used to avoid conflicts with macros as an implementation method.
Instead of disabling the jump key just make it so you can jump, but keep sprint cannot affect it.
 

Shitterdown

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swzVqbV.jpg

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