veincheese
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Okay so recently I've heard this term being thrown around a lot. The so-called "OP-lag".
This means people (usually with a pretty crap connection) vary a lot on how much knockback they take. First they take almost none, only to seconds later take loads. This makes them very difficult to fight, since they can't be comboed.
This is not the same as having the bad lag, which results in teleporting around.
Can this be simulated? Even when I have pretty high settings I'm still vulnerable to comboing, so taking very varying KB could be a great non-blantant advantage where void is no concern.
This means people (usually with a pretty crap connection) vary a lot on how much knockback they take. First they take almost none, only to seconds later take loads. This makes them very difficult to fight, since they can't be comboed.
This is not the same as having the bad lag, which results in teleporting around.
Can this be simulated? Even when I have pretty high settings I'm still vulnerable to comboing, so taking very varying KB could be a great non-blantant advantage where void is no concern.