Killaura viewangle in thirdperson

good idea ?

  • yes (would look cool)

  • no (wouldnt look cool)


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Linda

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Vape edition: V4

Suggestion Description: Displaying the viewangle changes of killaura in thirdperson, without moving your crosshair (if silent / anticheat aim-mode is enabled). Currently, those aim modes are fully silent in first & thirdperson, despite not actually being silent serverside, and reflecting that in thirdperson would make it more logical and also look better.

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Linda

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u fr gonna click f5 just to see your minecraft character aim at people?
why are there multiple options for ESP ? because its aesthetically more pleasing too, so i dont get where youre going with this. not everything has to be entirely focused on functionality, otherwise we wouldnt have gotten the new UI either
 
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Linda

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yeah u can see ESP normally without clicking f5, so whats the point of rotary animation when u dont see it normally
being in thirdperson while using killaura is extremely useful if youre playing against more than 1 opponent to better keep an overwiew of the situation, a perspective first person doesnt give you, so i naturally use thirdperson a lot with these kind of things
 
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