veincheese
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Just some more ideas I had for the client, that I would find useful:
See barrier blocks
As of right now, barrier blocks are totally invisible and skips the rendering engine completely in normal circumstances. There is no way of seeing them (even using wonky texture packs) unless you are in creative mode and are holding a barrier block in your hand.
If there was a way for us to see the barrier blocks, it would be great for all sorts of reasons.
Fuck you/targeting/mortal enemy mode for AimAssist
I know variants of this has been posted in the past, and that priority for AimAssist is a messy thing, but hear me out. If it was possible to enter something into the module which would override all existing priority functionality if it matches, it could be a big advantage in certain games. Example: in Hypixel The Pit (a big FFA) there are a few events where you get a significant reward if you kill a specific enemy, and they are always surrounded by a lot of people making it difficult to target them. These "bounties" are seen by a "5000g" or "BEAST" text after their IGN in the name tag. If we could add a text string target in the AimAssist, that always targets someone with that text string in the name tag if they are within range, it would be great.
Easier to see health for enemies
I know some servers obfuscate this, making the NameTag always show the same number, but many servers don't. Hypixel being a big player that you can see this information in for example. But the little number in the nametag is difficult to read, especially in fast and intense moments, so it would be nice to be able to know people's health faster on the supported servers than the little number in the name tag. It could be implemented many ways, health bar over their head that shows percentage where 10 hearts is 100%, some color overlay on the nametag or the player themselves ranging from green on full health to red on low, etc.
Rear mirror
Maybe this is a crazy idea, but it seems to have been a thing back in the day in hacked clients for early minecraft versions. Essentially a little rear view somewhere on the screen, making it impossible to sneak up behind you. I'm sure I don't have to give examples where this would be useful.
See barrier blocks
As of right now, barrier blocks are totally invisible and skips the rendering engine completely in normal circumstances. There is no way of seeing them (even using wonky texture packs) unless you are in creative mode and are holding a barrier block in your hand.
If there was a way for us to see the barrier blocks, it would be great for all sorts of reasons.
Fuck you/targeting/mortal enemy mode for AimAssist
I know variants of this has been posted in the past, and that priority for AimAssist is a messy thing, but hear me out. If it was possible to enter something into the module which would override all existing priority functionality if it matches, it could be a big advantage in certain games. Example: in Hypixel The Pit (a big FFA) there are a few events where you get a significant reward if you kill a specific enemy, and they are always surrounded by a lot of people making it difficult to target them. These "bounties" are seen by a "5000g" or "BEAST" text after their IGN in the name tag. If we could add a text string target in the AimAssist, that always targets someone with that text string in the name tag if they are within range, it would be great.
Easier to see health for enemies
I know some servers obfuscate this, making the NameTag always show the same number, but many servers don't. Hypixel being a big player that you can see this information in for example. But the little number in the nametag is difficult to read, especially in fast and intense moments, so it would be nice to be able to know people's health faster on the supported servers than the little number in the name tag. It could be implemented many ways, health bar over their head that shows percentage where 10 hearts is 100%, some color overlay on the nametag or the player themselves ranging from green on full health to red on low, etc.
Rear mirror
Maybe this is a crazy idea, but it seems to have been a thing back in the day in hacked clients for early minecraft versions. Essentially a little rear view somewhere on the screen, making it impossible to sneak up behind you. I'm sure I don't have to give examples where this would be useful.