fakelag improvements

vlthr

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I noticed when using the fakelag dynamic mode that the fakelag sometimes takes effect within the enemy's attack range, especially when there is a wall blocking the opponent's back. As a result, the enemy can attack you multiple times in a row while you are "stuck". Causes knockback, but you can't attack the enemy
So I suggest increasing the effective distance range of fakelag against the enemy.
 

STRWRS

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i agree. i also think a Disable on Knockback and Apply only in combo could be cool options to add since you tend to take a lot of kb with it during trades and generally would be rlly good additions to the already good module
 
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