let me know if this is even possible, ty!
Ok, if Minecraft sends an attack packet and a movement packet together, what if you “slow down” the time it takes the movement packet to be received at the server and your opponents in game.
That way, your movement packets would be steadily “lagging behind” your attack packets, causing you to get hits from farther and farther away.
Ok, if Minecraft sends an attack packet and a movement packet together, what if you “slow down” the time it takes the movement packet to be received at the server and your opponents in game.
That way, your movement packets would be steadily “lagging behind” your attack packets, causing you to get hits from farther and farther away.