bootx64efi
Active Member
no its different, although some people in this thread THINK this.I didn't understand how it does work?
Kinda it's just like hit select reduction or similar?
SOMEONE EXPLAIN ME đ
no its different, although some people in this thread THINK this.I didn't understand how it does work?
Kinda it's just like hit select reduction or similar?
SOMEONE EXPLAIN ME đ
in other words itâs exactly the same advantage as 20 cps autoclicker and hit select. it already exists and has for a while. any small variations beyond that could probably just be settings.From reading slinky's docs & telegram, reduce basically simulates 20 cps autoclicker at all times. It's not detected on grim, cant be detected in the future.
So,can u show video?no its different, although some people in this thread THINK this
and when you enable allow multiple click you can bypass itFrom reading slinky's docs & telegram, reduce basically simulates 20 cps autoclicker at all times. It's not detected on grim, cant be detected in the future.
no, it attacks the person at 20 cps in order to reduce your kb.here's how I understand this reduce velocity mode thing. Whenever you hit some1 you get a bit of kb reduction which means that the faster you hit some1 the lower kb u took. So this reduce velocity mode thing is supposed to give u the maximum of this vanila kb reduction thing right?
theres one about it in first pageSo,can u show video?
stop spreading misinformation it's entirely differentno, it attacks the person at 20 cps in order to reduce your kb.
The amount of slowness/kb reduction is from cumulative attacks. You canât provide the same at âlow cpsâ without doing invalid movements.i think reduce velocity's purpose is to always reduce your kb to lowest possible even with low cps, and hitselect's purpose is to burst clicks while in mid air to reduce knockback thats the difference
Every advantage described is just high cps attacks to reduce your velocity through attack slowness, they are in fact the same because this is just high cps autoclicker. Attacks should be slower when on the ground because otherwise youâre giving yourself a slowness disadvantage, which is what hitselect does.stop spreading misinformation it's entirely different
yes, it gives you maximum vanilla kb reduction, but it does not make your CPS go to 20, which why its so good (since you have this kb reduction all the time, even when youre not hitting a person)here's how I understand this reduce velocity mode thing. Whenever you hit some1 you get a bit of kb reduction which means that the faster you hit some1 the lower kb u took. So this reduce velocity mode thing is supposed to give u the maximum of this vanila kb reduction thing right?
no it does not - like i said before, i've done testing. It does NOT attack the person at 20 cps with this mode on.no, it attacks the person at 20 cps in order to reduce your kb.
the way slinky reduce velo works is providing sprint like reduce effect without sprinting or movingThe amount of slowness/kb reduction is from cumulative attacks. You canât provide the same at âlow cpsâ without doing invalid movements.
Every advantage described is just high cps attacks to reduce your velocity through attack slowness, they are in fact the same because this is just high cps autoclicker. Attacks should be slower when on the ground because otherwise youâre giving yourself a slowness disadvantage, which is what hitselect does.