velocity mode - reduce

bootx64efi

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From reading slinky's docs & telegram, reduce basically simulates 20 cps autoclicker at all times. It's not detected on grim, cant be detected in the future.
 

pickledick

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From reading slinky's docs & telegram, reduce basically simulates 20 cps autoclicker at all times. It's not detected on grim, cant be detected in the future.
in other words it’s exactly the same advantage as 20 cps autoclicker and hit select. it already exists and has for a while. any small variations beyond that could probably just be settings.
 

coolstuff

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here's how I understand this reduce velocity mode thing. Whenever you hit some1 you get a bit of kb reduction which means that the faster you hit some1 the lower kb u took. So this reduce velocity mode thing is supposed to give u the maximum of this vanila kb reduction thing right?
 

pickledick

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here's how I understand this reduce velocity mode thing. Whenever you hit some1 you get a bit of kb reduction which means that the faster you hit some1 the lower kb u took. So this reduce velocity mode thing is supposed to give u the maximum of this vanila kb reduction thing right?
no, it attacks the person at 20 cps in order to reduce your kb.
 

Manthe

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i think reduce velocity's purpose is to always reduce your kb to lowest possible even with low cps, and hitselect's purpose is to burst clicks while in mid air to reduce knockback thats the difference
The amount of slowness/kb reduction is from cumulative attacks. You can’t provide the same at “low cps” without doing invalid movements.
stop spreading misinformation it's entirely different
Every advantage described is just high cps attacks to reduce your velocity through attack slowness, they are in fact the same because this is just high cps autoclicker. Attacks should be slower when on the ground because otherwise you’re giving yourself a slowness disadvantage, which is what hitselect does.
 

bootx64efi

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here's how I understand this reduce velocity mode thing. Whenever you hit some1 you get a bit of kb reduction which means that the faster you hit some1 the lower kb u took. So this reduce velocity mode thing is supposed to give u the maximum of this vanila kb reduction thing right?
yes, it gives you maximum vanilla kb reduction, but it does not make your CPS go to 20, which why its so good (since you have this kb reduction all the time, even when youre not hitting a person)
no, it attacks the person at 20 cps in order to reduce your kb.
no it does not - like i said before, i've done testing. It does NOT attack the person at 20 cps with this mode on.
 

Spectrus

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The amount of slowness/kb reduction is from cumulative attacks. You can’t provide the same at “low cps” without doing invalid movements.

Every advantage described is just high cps attacks to reduce your velocity through attack slowness, they are in fact the same because this is just high cps autoclicker. Attacks should be slower when on the ground because otherwise you’re giving yourself a slowness disadvantage, which is what hitselect does.
the way slinky reduce velo works is providing sprint like reduce effect without sprinting or moving
and on allow multiple click it bypasses vanilla limit which is way more detectable
but regular one works on multiple servers
 
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