My suggestion for Vape

pineapple721

New Member
Messages
3
Social Credit
0
General/Overlays

- Texu GUI update (Add fade transitions between 2 or 3 colors with adjustable speed,
option to hide specific module details or display additional data (Example: Velocity Normal, Autoclicker 12.1-14.5 CPS))
- Notifications module alert whitelist
- Add more ways to group items in blacklists/whitelist such as melee, consumables, etc.
- Target HUD update (Ability to disable background, change size, show armor)

- Replace sliders with a color code system for more precise customization
- Return of the Enemy System
- I also wanted to mention that some people would like to have NoJumpDelay bound which is not possible from legit menu. + add a delay slider to it.

Combat

- AutoClicker blacklist
- FastPlace whitelist
- Add a slider to adjust CPS for inventory fill, with the option to click on both LMB and RMB for more strict anti-cheats.

- Instant Stop module
- Remove RightClicker block place delay since it doesn't do anything

Render

NameTags:
- Ability to render health points instead of hearts
- Ability to render Custom Item textures (Different leather colors, overlays, etc)
- Toggle for text shadow
- Add an option to disable item quantity on NameTags


- Add a setting for NameTags, Chams, ESP and Tracers to only render on friends/teammates by color/enemies
- Chams for mobs and animals
- Lightning tracker in chat or elsewhere
- Add a toggle for invis in Arrows module
- Health bar for 3d ESP
- Ability to render ESP only on invis players
- Fix FPS drops while using ItemESP with a whitelist on
- Fix search whitelist overflowing off the screen when too many blocks are added.

Blatant
I'm aware that you guys are planning on completely getting rid of blatant modules, but I think modules like InvWalk and KeepSprint can stay.
Many users prefer to use Vape as a hybrid client and would like to have something to toggle.


- Add a Hypixel bypass for InvWalk like in other clients since it's not a hard thing to code and likely won’t get patched
- KeepSprint whitelist so you dont send sprint packets while eating/bowing and ground-only mode.
 
VapeV4 VapeLite

rofl

Well-Known Member
Messages
5,982
Social Credit
17
Blatant
I'm aware that you guys are planning on completely getting rid of blatant modules, but I think modules like InvWalk and KeepSprint can stay.
Many users prefer to use Vape as a hybrid client and would like to have something to toggle.


- Add a Hypixel bypass for InvWalk like in other clients since it's not a hard thing to code and likely won’t get patched
- KeepSprint whitelist so you dont send sprint packets while eating/bowing and ground-only mode.
Vape v4 isn't a blatant client so requesting blatant exploits is useless since it won't happen. And vape v4 is a ghost client.
 

pineapple721

New Member
Messages
3
Social Credit
0
Vape v4 isn't a blatant client so requesting blatant exploits is useless since it won't happen. And vape v4 is a ghost client.
I specifically stated for someone like you that I'm aware. Please tell me, what exploits did I suggest?
 
VapeV4 VapeLite

kms

Banned
Messages
1,429
Social Credit
18
Vape user
Jul '21
I specifically stated for someone like you that I'm aware. Please tell me, what exploits did I suggest?
hypixel bypass invwalk, keepsprint bypasses
also i have my own suggestion:
- keepsprint number selector or wtv (so u can use 70% or 85% keepsprint like on slinky)
 
VapeV4 VapeLite

rofl

Well-Known Member
Messages
5,982
Social Credit
17
Not an exploit
It's exploits, keepsprint and invwalk can be and are detectable regardless, so adding modules that can be detectable isn't a goal for vape, only undetectable and unique features will be added into the client.
hypixel bypass invwalk, keepsprint bypasses
also i have my own suggestion:
- keepsprint number selector or wtv (so u can use 70% or 85% keepsprint like on slinky)
When you are hitting your ennemy you'll have 60% of your regular speed, so you can use a keepsprint with 61% if you want, but it's still detectable, and all major servers have patched that.
 
Last edited:
VapeV4 VapeLite

meowmeow

Well-Known Member
Messages
3,746
Social Credit
49
Vape user
May '20
- Texu GUI update (Add fade transitions between 2 or 3 colors with adjustable speed,
option to hide specific module details or display additional data (Example: Velocity Normal, Autoclicker 12.1-14.5 CPS))
- Notifications module alert whitelist
Suggested before
- Add more ways to group items in blacklists/whitelist such as melee, consumables, etc.
- Target HUD update (Ability to disable background, change size, show armor)
Yeah this would be pretty nice, especially the target hud stuff.
- Replace sliders with a color code system for more precise customization
- Return of the Enemy System
Suggested before
- I also wanted to mention that some people would like to have NoJumpDelay bound which is not possible from legit menu. + add a delay slider to it.
It used to be a module rather than a legit mod, I don't think binding this is super useful? A slider for a delay would be useful though.
- AutoClicker blacklist
- FastPlace whitelist
- Add a slider to adjust CPS for inventory fill, with the option to click on both LMB and RMB for more strict anti-cheats.
Sure ig
- Instant Stop module
Very detectable
- Remove RightClicker block place delay since it doesn't do anything
Yeah, i've never been able to figure out how much of a difference it makes. Would be nice if @Manthe clarified what it does exactly.
NameTags:
- Ability to render health points instead of hearts
- Ability to render Custom Item textures (Different leather colors, overlays, etc)
- Toggle for text shadow
- Add an option to disable item quantity on NameTags
Leather colors yeah, the rest rly isn't needed but more settings don't hurt.
- Add a setting for NameTags, Chams, ESP and Tracers to only render on friends/teammates by color/enemies
Agree, suggested before.
- Chams for mobs and animals
Sure, why not
- Lightning tracker in chat or elsewhere
- Add a toggle for invis in Arrows module
Useless, render invis for arrows is useful though (if it doesnt do this already?)
- Health bar for 3d ESP
- Ability to render ESP only on invis players
- Fix FPS drops while using ItemESP with a whitelist on
Suggested before
- Fix search whitelist overflowing off the screen when too many blocks are added.
What? If theres some bug with whitelists report it in bug report thread.
Blatant
I'm aware that you guys are planning on completely getting rid of blatant modules, but I think modules like InvWalk and KeepSprint can stay.
Many users prefer to use Vape as a hybrid client and would like to have something to toggle.


- Add a Hypixel bypass for InvWalk like in other clients since it's not a hard thing to code and likely won’t get patched
- KeepSprint whitelist so you dont send sprint packets while eating/bowing and ground-only mode.
Suggesting to keep keepsprint as an accessible module is one thing considering it does something without specific bypasses etc but for the rest just no. No amount of bypass modes or settings will ever make sure it is sustainable.
 
VapeV4 VapeLite

kms

Banned
Messages
1,429
Social Credit
18
Vape user
Jul '21
When you are hitting your ennemy you'll have 60% of your regular speed, so you can use a keepsprint with 61% if you want, but it's still detectable, and all major servers have patched that.
oh yea also WE NEED ENEMIES
add the ability to add people (like in the friends menu) that modules like aimassist, silentaura, and killaura will target and kill first regardless of ur target mode
 
VapeV4 VapeLite

kms

Banned
Messages
1,429
Social Credit
18
Vape user
Jul '21
Yeah, i've never been able to figure out how much of a difference it makes. Would be nice if @Manthe clarified what it does exactly.
im pretty sure its just a slight delay between when u start holding down right click and when it actually starts right clicking
 

Manthe

Admin
Messages
1,239
Social Credit
43
Vape user
Dec '15
Yeah, i've never been able to figure out how much of a difference it makes. Would be nice if @Manthe clarified what it does exactly.
Does nothing it was accidentally added when copied from vape lite. Surprised it was never noticed before.
Not an exploit
The terminology is besides the point, changing anything at all with your movement can be detected. Besides pressing keys to move.
oh yea also WE NEED ENEMIES
add the ability to add people (like in the friends menu) that modules like aimassist, silentaura, and killaura will target and kill first regardless of ur target mode
So far I haven't heard any ideas that actually improve whatever this is supposed to solve. The person you want to target changes often and is circumstantial. A set list of usernames would rarely make any sense for that be useful. Opening an interface to enter a name in the middle of a multi person fight would just make you die. Entering them ahead of time would rarely be useful.

We could let you set a temporary focus by pressing a bind which would select the closest player or something, but at that point you'd still be better off just setting your target mode to yaw which will be a lot more accurate. Or explain a situation where that doesn't help.
 
VapeV4 VapeLite

meowmeow

Well-Known Member
Messages
3,746
Social Credit
49
Vape user
May '20
Does nothing it was accidentally added when copied from vape lite. Surprised it was never noticed before.
It has been mentioned a number of times on here, usually people either ignored it or came to the conclusion that it did something similar to fastplace (placing blocks sooner/faster? I really don't know what the conclusions were). Glad its addressed now.
So far I haven't heard any ideas that actually improve whatever this is supposed to solve. The person you want to target changes often and is circumstantial. A set list of usernames would rarely make any sense for that be useful. Opening an interface to enter a name in the middle of a multi person fight would just make you die. Entering them ahead of time would rarely be useful.

We could let you set a temporary focus by pressing a bind which would select the closest player or something, but at that point you'd still be better off just setting your target mode to yaw which will be a lot more accurate. Or explain a situation where that doesn't help.
There really isn't any situation where this is useful except for extremely specific ones. Not really a useful addition but it wouldn't hurt if it was added I guess.
 
VapeV4

xEdgar20

Active Member
Messages
145
Social Credit
1
Vape user
Apr '22
It has been mentioned a number of times on here, usually people either ignored it or came to the conclusion that it did something similar to fastplace (placing blocks sooner/faster? I really don't know what the conclusions were). Glad its addressed now.
Now its removed
 
Top