Differentiate Lite from V4

Mykel

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Vape Edition (Vape v4, Vape Lite, etc): Vape Lite Suggestion Description: Add unique modules to the vape Lite that differentiate it from the vape V4 and optimize the ones that are already there, making it noticeable because the vape Lite costs more, although the lite is screen sharing proof. Currently, screen sharing tests are not very active on the servers, it would be good if they made buying the Lite more attractive, More updates, since it seems that Lite is not in their future plans :(
 

Unicorn

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Lite is in a pretty good place currently. The only things it could use are a click recorder and lag based backtrack.
 
VapeV4

ThatDonutGuy

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Lite is in a pretty good place currently. The only things it could use are a click recorder and lag based backtrack.
the only issue with lite is that admins don't care abt it
they care about it bypassing ss tools, and some of the bugs, and thats all
no new modules, no rework, nothing good..
 

Manthe

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the only issue with lite is that admins don't care abt it
they care about it bypassing ss tools, and some of the bugs, and thats all
no new modules, no rework, nothing good..
The sole purpose of vape lite is in order to bypass screenshares and provide basic ghost modules. We maintain the screenshare protection which is the most important thing. We have no intention of adding new modules that will just be detected, i.e. lag advantage modules. We'd be more likely to remove unsafe ones but it's not really necessary. There's also no plans to add bloat by adding modules that are only useful on servers that don't screenshare. We truly do not want you ever using vape lite unless you're actually using it on a server that legitimately screenshares.
 

Unicorn

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We have no intention of adding new modules that will just be detected, i.e. lag advantage modules.
I feel like swapping reach with lag backtrack would be a fair compromise between detectability and basic features. Assuming it’s a smooth backtrack and not one of the ones that spike your ping every time you get within 3 blocks of a player it’ll be a while before it’s detected on a wide scale.
 

Manthe

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I feel like swapping reach with lag backtrack would be a fair compromise between detectability and basic features. Assuming it’s a smooth backtrack and not one of the ones that spike your ping every time you get within 3 blocks of a player it’ll be a while before it’s detected on a wide scale.
You have to lag at those times, that’s what gives you the advantage. “Spiking” is irrelevant, it’s just detectable through heuristics of seeing that over time your ping tends to be conveniently higher when it’s to your advantage. You could lag at disadvantageous times to even out the odds, but then you’re nerfing yourself and it provides no net advantage. It’s not a sustainable or safe concept besides being used sparingly. I don’t want to add anything more to lite that is already detected on high end anticheats. The only new features that would be considered are safe and sanitized features that are very commonly needed on servers that screenshare.
 
VapeV4 VapeLite

meowmeow

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it’s just detectable through heuristics of seeing that over time your ping tends to be conveniently higher when it’s to your advantage
What about low values? Is it possible to detect lets say dynamic fakelag even on really low amounts without falsing, or is maintaining a module like that just not worth it due to such low amounts not giving you a relevant advantage?
 

Mykel

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El único propósito de vape lite es evitar las pantallas compartidas y proporcionar módulos fantasma básicos. Mantenemos la protección de pantalla compartida, que es lo más importante. No tenemos intención de agregar nuevos módulos que simplemente se detecten, es decir, módulos de ventaja de retraso. Sería más probable que eliminemos los que no sean seguros, pero no es realmente necesario. Tampoco hay planes de agregar más módulos que solo sean útiles en servidores que no comparten pantalla. Realmente no queremos que uses vape lite a menos que lo estés usando en un servidor que comparta pantalla legítimamente.
Sería ideal incluir módulos sencillos como HitSelect y NoJumpDelay en Vape Lite, ya que aportarían más versatilidad y mejorarían la experiencia sin ser detectados. Hazlo posible Manthe:(
 

Manthe

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What about low values? Is it possible to detect lets say dynamic fakelag even on really low amounts without falsing, or is maintaining a module like that just not worth it due to such low amounts not giving you a relevant advantage?
I was mostly talking about backtrack there actually but dynamic fakelag is a lot easier to detect either way.

Sería ideal incluir módulos sencillos como HitSelect y NoJumpDelay en Vape Lite, ya que aportarían más versatilidad y mejorarían la experiencia sin ser detectados. Hazlo posible Manthe:(
Hitselect is already a thing, and if you’re asking for nojumpdelay, you probably have no idea what it does.
 

Spectrus

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You have to lag at those times, that’s what gives you the advantage. “Spiking” is irrelevant, it’s just detectable through heuristics of seeing that over time your ping tends to be conveniently higher when it’s to your advantage. You could lag at disadvantageous times to even out the odds, but then you’re nerfing yourself and it provides no net advantage. It’s not a sustainable or safe concept besides being used sparingly. I don’t want to add anything more to lite that is already detected on high end anticheats. The only new features that would be considered are safe and sanitized features that are very commonly needed on servers that screenshare.
why not add inbound/outbound fakelag to ping spoof
and view real time damage option in it?
 
VapeV4

ThatDonutGuy

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Simple answer. It doesn't BackTrack does what its name suggests: it hits the player from their old position, which is much more detectable than stopping packets and flooding them in again.
he said the other way, fakelag being easier to detect than backtrack
 

Mykel

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I was mostly talking about backtrack there actually but dynamic fakelag is a lot easier to detect either way.


Hitselect is already a thing, and if you’re asking for nojumpdelay, you probably have no idea what it does.
I was referring to having its own module, what there is is the default option in aimtassist, but you can't modify the probability as you could in a module.
 
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