I don't think that much is different, its definitely something you have to continously work on but most updates don't change the game that much.i mean minecraft pushes out updates so fast there is really no point because you would have to make a new version of the client every single time a new version of mc came out.
no but the versions change.I don't think that much is different, its definitely something you have to continously work on but most updates don't change the game that much.
V4 silent updates very often. Im sure versions changing (and adding support for them) isn't that big of an issue.no but the versions change.
don't you have to get the mappings of the versions like the mappings from lunar or forge or something if yes i think it would be annoying to do this on every update (if i am wrong correct me but i tought that JNI hacking was like that also i am not even sure if vape is made with JNI but i think it is)V4 silent updates very often. Im sure versions changing (and adding support for them) isn't that big of an issue.
Not sure how it works but I think they need to have the mappings which isn't an issue for things like forge & vanilla but for something like lunar they need to deobfuscate it or something hence why most injectable clients start out with forge first as its easier.don't you have to get the mappings of the versions like the mappings from lunar or forge or something if yes i think it would be annoying to do this on every update (if i am wrong correct me but i tought that JNI hacking was like that also i am not even sure if vape is made with JNI but i think it is)
Wait i might be retarded but are you the real vape v4 script owner for roblox?lots of things like rendering do change drastically, even from 1.19.3 to 1.19.4 tons of math libraries were switched and I had to spend hours fixing it
cpp reflective dll injection using JNI and RDINot sure how it works but I think they need to have the mappings which isn't an issue for things like forge & vanilla but for something like lunar they need to deobfuscate it or something hence why most injectable clients start out with forge first as its easier.
The difference between versions is usually pretty small though, so hopefully there isn't too much work involved in updating. They recently added 1.16.5 support which is promising as the difference between 1.12 and 1.16 is huge.
yeWait i might be retarded but are you the real vape v4 script owner for roblox?
yeah but vape is mainly for pvp servers and pvplegacy supports 1.17+ now (also in 1.20 minecraft added performance issue fixes and things for crystal pvp etc...) so there are HUGE changes being made to pvpNot sure how it works but I think they need to have the mappings which isn't an issue for things like forge & vanilla but for something like lunar they need to deobfuscate it or something hence why most injectable clients start out with forge first as its easier.
The difference between versions is usually pretty small though, so hopefully there isn't too much work involved in updating. They recently added 1.16.5 support which is promising as the difference between 1.12 and 1.16 is huge.