Silence Aura Did you update it?

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meowmeow

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In my opinion this is nonsense. Why add this? It's just not needed. If you would want to use Reach or Hitboxes with SilentAura then you can just toggle the modules on? Why should this be a thing?
That is true but in rare cases it can be useful if you for example want to use hitboxes (on the same toggle as silentaura) without having reach adding extra reach onto it (which I believe reach would do), nothing you couldn't fix before by toggling modules but being able to pick which module silentaura will use isn't a bad thing. It also shows silentaura is compatible with reach/hitboxes which some people might've not known otherwise if it was enabled by default.
 

Manthe

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In my opinion this is nonsense. Why add this? It's just not needed. If you would want to use Reach or Hitboxes with SilentAura then you can just toggle the modules on? Why should this be a thing?
which some people might've not known otherwise if it was enabled by default.
I think there is a misunderstanding here. Reach and hitboxes never had any affect on SilentAura. If you had SilentAura on, and the reach module with 6 reach, you'd only attack at 3 blocks with SilentAura. It's still exactly like that by default, there's just now an option to make those modules affect it. Which apparently it seems like people thought that was the default to begin with.
 
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meowmeow

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I think there is a misunderstanding here. Reach and hitboxes never had any affect on SilentAura. If you had SilentAura on, and the reach module with 6 reach, you'd only attack at 3 blocks with SilentAura. It's still exactly like that by default, there's just now an option to make those modules affect it. Which apparently it seems like people thought that was the default to begin with.
Good addition.
 

pickledick

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fym pipe down? its more difficult to use since the change in my opinion. opinions are subjective its not like im calling manthe a retard for making the change.
you clearly thought that reach and hitboxes already affected silentaura before, hence you liking this post:
In my opinion this is nonsense. Why add this? It's just not needed. If you would want to use Reach or Hitboxes with SilentAura then you can just toggle the modules on? Why should this be a thing?
lol

once you understand that you might realize nothing even changed
 

pickledick

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thats not the point i was making, i was meaning that having all the silent aim settings under one thing instead of being per module wasnt a good change idk if it was clear or not.

what i liked was irrelevant to the point i was trying to make and i misread his post i thought he was talking about the swing and attack range setting in the silentaura module.
but thats not a new thing theres always been a silent aim settings. all they did there was add a new capability that changes nothing by default. what "change" do you keep talking about? when and why would you ever need each of those settings for each silent aim module? that would just be cluttered and pointless.
 
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xEdgar20

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thats not the point i was making, i was meaning that having all the silent aim settings under one thing instead of being per module wasnt a good change idk if it was clear or not.

what i liked was irrelevant to the point i was trying to make and i misread his post i thought he was talking about the swing and attack range setting in the silentaura module.
I prefeer one settings for silent aim system
 

Bhop

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you were only used to be able to change attack range only, now you can have access to chance mode, min-max value bar, and conditions options on silentaura aswell
ch3.1-3.2 65%, how to set the value of the extra extension of the silence aura
 
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