Shifting at the end of the 7-8 block cycle is really unreliable bc of tap and release timing and the relative momentum, easy to fuck up your clicking completely, meanwhile jumping is just 1 timing which is always consistent enough to continue it forever.
You can't use safewalk with godbridge because on the last blocks before a jump the timing to place a block shrinks to 1 tick, and that last tick is where the safewalk stops your movement and messes everything up.
I understood that player input on how the module would be expected to work is missing so here is my idea:
Bridge Mode: Godbridge
Clicking Modes: Single Click (Blatant) / Double Click / Drag Click (cps randomisation akin to the autoclicker module)
^ detects the end of the block and automatically clicks
Jump Timing: 1st-8th block (not randomisable)
( Extra
Cywalk: Instead of jumping at 8th block, will release A/D for x ticks at 5th block then at 8th block, then repeats cycle
Aim Reset: Instead of jumping at 8th block, will adjust pitch down for .x degrees at 5th block then up for .x degrees at 8th block, then repeats cycle )
Module in action:
- Set up your aim while shifting
- Toggle on the module, automatically unshifts you and starts automatically bridging, disables your Shift key until you disable the module (can be changed)
- Toggling off the module will stop your movement and:
shift for x ticks to prevent falling off
or
one-stack for x blocks with the same keys before stopping completely