logostinkt
Member
Vape edition (Vape v4):
Suggestion Description:
This module triggers a short well timed lag spike (blink) only when a fight is about to start. It activates automatically when combat is imminent and then deactivates again. To other players it just looks like a small network hiccup or micro lag that messes up their Hits and aim.
How it works:
• Trigger: Detects when an enemy is close and the player is about to attack.
• Blink: Holds movement packets for 150–400 ms while the player keeps moving locally.
• Flush: Sends all buffered packets at once making the player jump forward on the server.
• Cooldown: Waits a few seconds before it can trigger again.
User settings:
• Trigger Distance: 4–5 blocks
• Blink Duration: 150–400 ms
• Activation Chance: Random use per fight
• Cooldown: 2–5 s
Only on First Hit
Video Reference (Not required):
Suggestion Description:
This module triggers a short well timed lag spike (blink) only when a fight is about to start. It activates automatically when combat is imminent and then deactivates again. To other players it just looks like a small network hiccup or micro lag that messes up their Hits and aim.
How it works:
• Trigger: Detects when an enemy is close and the player is about to attack.
• Blink: Holds movement packets for 150–400 ms while the player keeps moving locally.
• Flush: Sends all buffered packets at once making the player jump forward on the server.
• Cooldown: Waits a few seconds before it can trigger again.
User settings:
• Trigger Distance: 4–5 blocks
• Blink Duration: 150–400 ms
• Activation Chance: Random use per fight
• Cooldown: 2–5 s
Only on First Hit
Video Reference (Not required):