MicroHop/ Autoblink

logostinkt

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Vape user
Dec '22
Vape edition (Vape v4):

Suggestion Description:
This module triggers a short well timed lag spike (blink) only when a fight is about to start. It activates automatically when combat is imminent and then deactivates again. To other players it just looks like a small network hiccup or micro lag that messes up their Hits and aim.

How it works:
• Trigger: Detects when an enemy is close and the player is about to attack.
• Blink: Holds movement packets for 150–400 ms while the player keeps moving locally.
• Flush: Sends all buffered packets at once making the player jump forward on the server.
• Cooldown: Waits a few seconds before it can trigger again.
User settings:
• Trigger Distance: 4–5 blocks
• Blink Duration: 150–400 ms
• Activation Chance: Random use per fight
• Cooldown: 2–5 s
Only on First Hit


Video Reference (Not required):
 

pickledick

Active Member
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Yeah but dynamic fakelag is always rubberbandy. That makes it way more detectable.
blink on hit = lag range = dynamic fakelag

it’s different words for the same thing. if theres some actual bug then report it. but rubber banding just sounds like config issue and/or server resetting when they see you lagging. hypixel does that for example if you blink longer than a few seconds or whatever
 
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