Ignore cooldown when lethal for SilentAura

VapeV4

interlacing

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Vape user
May '25
Vape Edition: Vape V4

Suggestion Description: Add an "Ignore cooldown when lethal" option to SilentAura in "Trigger" mode: when SilentAura is about to hit an enemy, it first waits for the attack cooldown to end, even if the uncharged swing is enough to kill the enemy, which could allow them to hit you first and kill you (if both of you are at low HP). This setting would bypass that cooldown check if it calculates that the next uncharged hit will kill the enemy.

Video:
(shows me bringing the creeper down to 1 HP then trying to kill it via SilentAura while switching betweens items)
 

cadell

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The point about stimulation is really important. Cats need things to explore and interact with, much like how 2048 keeps players engaged through exploration and surprises.
 
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