Add trajectories to indicators

VapeV4

pop

New Member
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Vape user
Jun '22
Edition: Vape V4

Suggestion:
In Vape V4, we have an Indicators module that draws arrows on the screen when projectiles are nearby. It would be nice if it could also calculate the trajectory of those projectiles. For example, let's say your enemy is throwing a fireball at you while you're crossing a bridge. With this function, it would show you where the fireball is going to land, allowing you to decide whether to keep going forward or pause for a moment. Another good example is when someone throws a pearl at you; with trajectory calculations, you would know where to pre-aim, preventing your enemy from getting free hits.
 
VapeV4 VapeLite

rofl

Well-Known Member
Messages
5,843
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17
Edition: Vape V4

Suggestion:
In Vape V4, we have an Indicators module that draws arrows on the screen when projectiles are nearby. It would be nice if it could also calculate the trajectory of those projectiles. For example, let's say your enemy is throwing a fireball at you while you're crossing a bridge. With this function, it would show you where the fireball is going to land, allowing you to decide whether to keep going forward or pause for a moment. Another good example is when someone throws a pearl at you; with trajectory calculations, you would know where to pre-aim, preventing your enemy from getting free hits.
Use the Projectiles module.
 
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