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  1. Manthe

    Scaffold silent aim

    That's not our definition of a blatant module. There's no exploits involved and it only appears obvious if you intentionally configure it to be. Love your old suggestions btw.
  2. Manthe

    Scaffold silent aim

    I don’t think that is the point. At max aim speed (or even above) for any module it’s unlikely to cause any anticheat problems. Looking visually suspicious by using high settings is on you, that has little to do with the modules.
  3. Manthe

    Scaffold silent aim

    A blatant feature is just generally something that modifies your movement, aim, packets, etc in a way that a server could see is impossible to do. Or you could just say exploits. Clutch is definitely not in that category since its specifically designed to only do normal aiming and movement, it...
  4. Manthe

    Vape 1.28.4

    You can try early support of 1.21.10 on beta.
  5. Manthe

    New Versions about Forge or Fabric or NeoForge?

    Forge probably wont be supported past 1.16
  6. Manthe

    Is that true?

    Is that true?
  7. Manthe

    Am I?

    Am I?
  8. Manthe

    Silent Hitboxes

    But silentaura on its own already is “silent hotboxes” in that sense. Attempting to disable the clicking of silentaura, and then using autoclicker on top of it doesn’t make that functionality any different. Silentaura is providing the silent aiming and you’re forcing something else to do the...
  9. Manthe

    Silent Hitboxes

    I suppose we might have to prevent it if people are frequently doing this for some reason. Require mouse down doesn’t matter I don’t know why that’s been mentioned. If both are clicking that’s unsafe. Not sure what the point is either way.
  10. Manthe

    Silent Hitboxes

    They do conflict, it would be using two autoclickers at the same time. That means potential double clicks and unexpected randomization. Even if you attempt to "turn off" the autoclicker of silentaura by setting the cps to 0, that's not intended behavior on its own and could cause issues. You...
  11. Manthe

    velocity mode - reduce

    The amount of slowness/kb reduction is from cumulative attacks. You can’t provide the same at “low cps” without doing invalid movements. Every advantage described is just high cps attacks to reduce your velocity through attack slowness, they are in fact the same because this is just high cps...
  12. Manthe

    NoStop Sprint Reset

    Tapping the sprint key alone does not reset your sprint state to the server. Your sprint state desyncs with the server after attacking something, this is sometimes considered a bug in the game itself, but there is no vanilla mechanic to resync it besides releasing the forward key, blocking, or...
  13. Manthe

    NoStop Sprint Reset

    So true but that's already a feature. Sneaking also resets it but that looks retarded
  14. Manthe

    NoStop Sprint Reset

    There is no vanilla mechanic to reset your sprint without stopping
  15. Manthe

    Silence Aura Did you update it?

    I think there is a misunderstanding here. Reach and hitboxes never had any affect on SilentAura. If you had SilentAura on, and the reach module with 6 reach, you'd only attack at 3 blocks with SilentAura. It's still exactly like that by default, there's just now an option to make those modules...
  16. Manthe

    Re add option to change how GUI looks

    Just contact us https://www.vape.gg/support/contact-form
  17. Manthe

    Re add option to change how GUI looks

    That's it being confirmed that has nothing to do with when they are fixed. Nope, just the inventory one. I did it myself. If you still have the problem then I need more info from you because that would indicate its something different.
  18. Manthe

    Differentiate Lite from V4

    I was mostly talking about backtrack there actually but dynamic fakelag is a lot easier to detect either way. Hitselect is already a thing, and if you’re asking for nojumpdelay, you probably have no idea what it does.
  19. Manthe

    Differentiate Lite from V4

    You have to lag at those times, that’s what gives you the advantage. “Spiking” is irrelevant, it’s just detectable through heuristics of seeing that over time your ping tends to be conveniently higher when it’s to your advantage. You could lag at disadvantageous times to even out the odds, but...
  20. Manthe

    Where's Pogama?

    Long history of false information. Claiming that hitboxes have been detected through packets, claiming that lag modules are safe, claiming that certain modules are detected by certain anticheats when they're not, claiming that certain version support would require partial rewrites thus would...
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