So basically my imagination is, we need to have a module that let player to define their attack priority for killaura/aimassist.
In other words, we need a module with keybind that let player to choose their priority target, namely, when you press the key to a player, the client prioritize the attack to that player. Also, it would be good to have a ESP around the player you are pointing when the Target module is enabled so that you can conveniently choose the target (a good visualization of this ESP is like Sombra in overwatch, when you point someone with your crosshair, there will be a red square around that opponent, so you choose to hack that player). An different ESP color for targeted player would be a nice thing.
Also, we sometimes want to target the opponent with the least health, so that we can get kills obviously, so this module should have some option like auto-target least health player/least armor player.
Ps: I am not sure if this can be achieved by current v3 modules, well don't blame me if v3's power is beyond what I am aware.
In other words, we need a module with keybind that let player to choose their priority target, namely, when you press the key to a player, the client prioritize the attack to that player. Also, it would be good to have a ESP around the player you are pointing when the Target module is enabled so that you can conveniently choose the target (a good visualization of this ESP is like Sombra in overwatch, when you point someone with your crosshair, there will be a red square around that opponent, so you choose to hack that player). An different ESP color for targeted player would be a nice thing.
Also, we sometimes want to target the opponent with the least health, so that we can get kills obviously, so this module should have some option like auto-target least health player/least armor player.
Ps: I am not sure if this can be achieved by current v3 modules, well don't blame me if v3's power is beyond what I am aware.