Hello!
I am a Roblox-lua based (rLua for short) exploiter, and as such have made my own universal aimbot.
From what I see, this GUI lacks legitimacy when it comes to its AimAssist.
The main issue at hand is that the speed is constant, and the end offset of the mouse is always the same position.
My suggestion would be to have the AimAssist's speed be affected by pseudo-random values (be it the inbuilt pseudo-random generator that the language you use has or a custom implemented one), and have the end offset use the same concept.
This would greatly affect the end results.
Some other suggestions that I won't explain: AimAssist curving (slider), random curving patterns for AimAssist (not togglable), FOV circle, FOV circle customization (color, visible/invisible, transparency, color etc), Aim smoothing, Body part selection, Accuracy, Target switch delay, triggerbot (& triggerbot delay).
My discord if anyone has questions: Pyseph#0001
I am a Roblox-lua based (rLua for short) exploiter, and as such have made my own universal aimbot.
From what I see, this GUI lacks legitimacy when it comes to its AimAssist.
The main issue at hand is that the speed is constant, and the end offset of the mouse is always the same position.
My suggestion would be to have the AimAssist's speed be affected by pseudo-random values (be it the inbuilt pseudo-random generator that the language you use has or a custom implemented one), and have the end offset use the same concept.
This would greatly affect the end results.
Some other suggestions that I won't explain: AimAssist curving (slider), random curving patterns for AimAssist (not togglable), FOV circle, FOV circle customization (color, visible/invisible, transparency, color etc), Aim smoothing, Body part selection, Accuracy, Target switch delay, triggerbot (& triggerbot delay).
My discord if anyone has questions: Pyseph#0001